Gamificação como estratégia pedagógica: uma experiência lúdico-educacional
Tipo
Dissertação
Data
2018-12-18
Autores
Santos, Augusto Calefo dos
Orientador
Hardagh, Cláudia Coelho
Título da Revista
ISSN da Revista
Título de Volume
Membros da banca
Carolei, Paula
Almeida, Jane Mary Pereira de
Almeida, Jane Mary Pereira de
Programa
Educação, Arte e História da Cultura
Resumo
The master's thesis of the Post-Graduate Program Education Art and Cultural History
of the Mackenzie Presbyterian University is part of the Educator's Training for
Interdisciplinarity research and research on educational methodologies called active
methodologies, specifically Gamification. The action-research proposal is linked to
extension projects for teacher training focused on active methodologies, specifically
the Gamification methodology, which will be analyzed as a play-educational
experience with the objective of enhancing learning and the dialogic relationship
between students and teachers in basic education. The objective of gamify the
process of teaching and learning, is related to the resignification of the act of
teaching of the teacher and of learning of the student. The theoretical basis to justify
the proposal of gamification active methodologies are traditional authors such as
Vygotsky, Paulo Freire and researchers in the area of games and gamification.
During the workshops the processes of teacher training and feedback of their actions
with students were documented through journals, filming and analysis.
Descrição
Palavras-chave
gamificação , formação dialógica , lúdico-educacional , design
Citação
SANTOS, Augusto Calefo dos. Gamificação como estratégia pedagógica: uma experiência lúdico-educacional. 2018. 103 f. Dissertação (Mestrado em Educação, Arte e História da Cultura) - Universidade Presbiteriana Mackenzie, São Paulo, 2018.