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Uso de sistemas dinâmicos como mecânica em jogos digitais que possuem viagem no tempo
(Universidade Presbiteriana Mackenzie, 2014-08-13)
In digital game development, it is not uncommon to split the development process in three stages: pre-production, production and post-production. Game planning occurs in
pre-production, in which game concept ideas are ...
Proposta de sistema de busca de jogos eletrônicos pautada em ontologia e semântica
(Universidade Presbiteriana Mackenzie, 2011-08-10)
With the constant growth in the quantity of websites, and consequently the increase in content availability throughout
the Internet, the development of search mechanisms that enable access to reliable information has ...
Uso de rede de Kohonen para a clusterização de objetos de aprendizagem
(Universidade Presbiteriana Mackenzie, 2007-08-08)
The increasing availability of digital education resources in the Internet, called learning objects, has been followed by the definition of indexation standards. However, the lack of consensus about the definition of ...