Now showing items 11-16 of 16
A formação do pedagogo via uso de jogos digitais: uma proposta interdisciplinar
(Universidade Presbiteriana Mackenzie, 2019-08-01)
The present work proposes the use of the digital games project as an integrating transversal element of the pedagogue formation. Articulated to the proposal of epistemology of complexity and interdisciplinary approach, it ...
Grafos: uma proposta metacuratorial e artística
(Universidade Presbiteriana Mackenzie, 2019-08-08)
This doctoral thesis is a curatorial and artistic proposal using relational graphs, generated from data extracted systematically and methodically from the works of a particular artist. The artist analyzed for this thesis ...
A leitura de imagens artísticas nas aulas de filosofia no ensino médio: desafios à formação docente
(Universidade Presbiteriana Mackenzie, 2019-04-26)
The present research aims to investigate how artistic elements can appear in Philosophy classes for High School in the São Paulo teaching network. One of the main premises of this thesis concerns the fact that art does not ...
Do broadcasting ao streaming: variações audiovisuais do concerto sinfônico
(Universidade Presbiteriana Mackenzie, 2019-08-14)
The aim of this thesis is to investigate the live telecasting of symphonic concerts in its history, grammar and aesthetics. The methodology is organized in three distinct and consequent axes: bibliographical survey and ...
As Amazônias da Cazumbá: a fotografia como vivência de antropologia visual e socioambiental para revelar uma reserva extrativista e sua cultura
(Universidade Presbiteriana Mackenzie, 2019-02-15)
This study has revealed the journey and the results of a photographic image production at the Cazumbá-Iracema Extractive Reserve, Acre, and an original photographic work. The research has used visual anthropology which ...
Vida extra: vivendo e aprendendo na indústria brasileira de games
(Universidade Presbiteriana Mackenzie, 2019-03-13)
The present thesis deals with the professional-teacher praxis of the researcher in higher education in the area of games, having as objects of study the creative process of the students, the games industry and the demands ...