Now showing items 1-6 of 6
A produção social da cultura no ocidente: do trabalho à ociosidade criativa
(Universidade Presbiteriana Mackenzie, 2019-11-25)
This thesis takes Karl Marx's Dialectic Historical Materialism to argue that the production of culture is social, and as such, cultural production and achievements can only be understood from its derived relationship ...
Processos de digitalização: escolhas eficientes para difusão de acervos e arquivos
(Universidade Presbiteriana Mackenzie, 2019-12-17)
This paper researches options to help the preservation and diffusion of collections and archives linked to cultural issues such as museums, institutes and others that seek as a means of preserving and expanding the diffusion ...
Manifestações performáticas do corpo homossexual masculino na música contemporânea brasileira
(Universidade Presbiteriana Mackenzie, 2019-02-28)
his paper deals with the Performance of male homosexual bodies in the musical environment focusing on Jaloo, Johnny Hooker, Liniker, Pabllo Vittar, Rico Dalasam and SILVA. They are artists who seek to present a form of ...
A formação do pedagogo via uso de jogos digitais: uma proposta interdisciplinar
(Universidade Presbiteriana Mackenzie, 2019-08-01)
The present work proposes the use of the digital games project as an integrating transversal element of the pedagogue formation. Articulated to the proposal of epistemology of complexity and interdisciplinary approach, it ...
As Amazônias da Cazumbá: a fotografia como vivência de antropologia visual e socioambiental para revelar uma reserva extrativista e sua cultura
(Universidade Presbiteriana Mackenzie, 2019-02-15)
This study has revealed the journey and the results of a photographic image production at the Cazumbá-Iracema Extractive Reserve, Acre, and an original photographic work. The research has used visual anthropology which ...
Vida extra: vivendo e aprendendo na indústria brasileira de games
(Universidade Presbiteriana Mackenzie, 2019-03-13)
The present thesis deals with the professional-teacher praxis of the researcher in higher education in the area of games, having as objects of study the creative process of the students, the games industry and the demands ...